C53. Rice, R. E. (2008). Foreword. In T. L. Adams & S. A. Smith (Eds.). Electronic tribes: The virtual worlds of geeks, gamers, shamans, and scammers (pp. vii-xii.) Austin: University of Texas Press.
The authors of this edited book -- Abrams & Grün; Adams; Auter & Winters; Brignall; Davidov & Andersen; Duhé; Naughton; O’Neil; Rosenthal; Roy; Russ; Skinner; Standerfer; Vance; Zalot – have written a very interesting and diverse collection of essays and studies on “e-tribes.”  One indication of this intriguing diversity are some of the words appearing in these chapters.  Consider, for example: anarcho-primitivists, corporate tribes, crafters, craftsterbate, cybercrews, cyberhate, cybertime, digital dreamtime, eco-brutalism, electronic tribal warfare, e-tribes, fetish, fictive kinship, flist, gift economy, hierarchies vs. heterarchies, horde vs. alliance, kerfuffle, massive multiplayer online role-playing game environment, mayhem, online shunning, palimpsest, resurrection, retribalism, slash, talisman, technoshamanism, transparency.  It is entirely possible that no prior book (possibly not even a dictionary) includes all of these words.  Rather than some vague and general statements about the importance, irrelevance, contributions, or threats of e-tribes, I am going to highlight some of the main themes from these chapters: what are e-tribes, sites of analysis, methods, theories, and social implications.  In that sense, everything that follows comes directly from the chapters, so in essence I am citing all the authors.

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