Rice, R. E. (2008). Foreword. In T. L.
Adams & S. A. Smith (Eds.). Electronic
tribes: The virtual worlds of geeks, gamers, shamans, and scammers (pp. vii-xii.) Austin: University
of Texas Press.
The authors of this edited book -- Abrams
& Grün; Adams;
Auter & Winters; Brignall; Davidov & Andersen; Duhé;
Rosenthal; Roy; Russ; Skinner; Standerfer; Vance; Zalot – have written
interesting and diverse collection of essays and studies on
One indication of this intriguing diversity
are some of the words appearing in these chapters. Consider, for
corporate tribes, crafters, craftsterbate, cybercrews, cyberhate,
digital dreamtime, eco-brutalism, electronic tribal warfare, e-tribes,
fictive kinship, flist, gift economy, hierarchies vs. heterarchies,
alliance, kerfuffle, massive multiplayer online role-playing game
mayhem, online shunning, palimpsest, resurrection, retribalism, slash,
talisman, technoshamanism, transparency.
It is entirely possible that no prior book (possibly not even a
dictionary) includes all of these words.
Rather than some vague and general statements about the importance,
irrelevance, contributions, or threats of e-tribes, I am going to
some of the main themes from these chapters: what are e-tribes, sites
analysis, methods, theories, and social implications. In that
sense, everything that follows comes
directly from the chapters, so in essence I am citing all the authors.
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